The basic premise of the Street Fighter series has changed little since  its debut in 1987. You play as one of 35 characters (all unlocked from  the start), with the aim being to knock out your opponent with a range  of kicks, punches, and special moves. All the characters from Super  Street Fighter IV make a return, including series favourites such as  Ryu, Chun-Li, and Blanka, along with newer additions such as C. Viper,  Abel, and Rufus. Each is carefully balanced, so you are never at a  disadvantage, no matter which character you fight with. With so many to  choose from, there are a range of moves to suit everyone. For example,  Abel is a slower, grapple-style character, specialising in short-range  throws, while characters like Ryu and Sakura have faster, long-range  attacks like Hadouken fireballs.  
Learning moves and knowing which are the most effective against other  fighters' attacks is key, making each match a strategic affair as you  attempt to unravel your opponent's technique. If you're new to the  series, a good place to start learning moves is Training mode, where you  face off against a static dummy opponent. Though there's no tutorial,  the controls are easy to pick up, and moves are listed via an onscreen  command list. There are also various settings to adjust, such as your  target's block mode, stun frequency, and regeneration levels. An input  display shows you what buttons you're pushing, but it doesn't give you  any guidance on the timing of your commands. If you're used to playing  Street Fighter on a standard Xbox 360 or PlayStation 3 pad, then the  control scheme will be familiar, though arcade-stick players will need  time to adjust. By default, you move your character around using the  circle pad or D pad, pushing back to block. One isn't necessarily easier  to use than the other; your preference will depend largely on your own  technique, but you might find the circle pad to be a little less  accurate in frantic fights. Meanwhile, the face buttons launch light and  medium kicks and punches, while the shoulder buttons launch heavy kicks  and punches.
 
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